symphonia
Once upon a time there existed a giant tree that
was the source of all mana. A war, however, caused
this tree to wither away, and a hero's life was
sacrificed in order to take its place. Grieving
over the loss, the goddess disappeared unto the
heavens. The goddess left the angels with the
edict: 'You must wake me, for if I should sleep,
the world shall be destroyed.' The angels bore
the Chosen One, who headed towards the tower that
reached up unto the heavens. And that marked the
beginning of the regeneration of the world.
Namco's Tales of Symphonia puts you into the role of
Lloyd Irving, your typical RPG hero: young, impulsive, not that bright, but ultimately courageous.
The game begins in the quiet town of Iselia in the world of Sylvarant on the day when Colette, the Chosen One, receives a
message from heaven telling her to start her journey of world regeneration. The world is plagued by low mana (something like a life-force)
and an organization known as the Desians: a group of half-elves who enslave humans. Lloyd ends up traveling with Colette after being
banished from Iselia. The Chosen is to journey to various "seals" and offer her prayers before ascending the "Tower of Salvation" and bringing
peace to Sylvarant.
Boooooring.
But! The game has some major plot twists, thankfully. As it turns out, the journey of regeneration is actually a plot by Cruxis, an organization
masquerading as holy creatures,
that prepares the Chosen's body to create a vessel for the "goddess Martel."
You also learn that Sylvarant is connected to the parallel world of Tethe'alla and both compete for mana. While one declines, the
other prospers. And! Sylvarant and Tethe'alla were once one world that was split in two with the power of the Eternal Sword, wielded by the fallen hero
of the ancient war and leader of Cruxis -- okay, just play the damn game if you're curious. Or check
this out.
|